Uncharted: Among Thieves Review

Uncharted: Among Thieves

by Sebastian Williamson |
Published on

With Sony in need of a mascot to fly the flag for its newly streamlined black box, it needs look no further than Nathan Drake. Zinging with a personality that outshines some of cinemadom’s finest matinee idols the rugged star of Uncharted: Among Thieves and its predecessor, Drake’s Fortune, is destined for pixel based immortality. Possibly more, should he make that successful transition to the screen under the watchful eyes of Ari and Avi Arad (Nathan Fillion for Drake, please!).

Gone are the clunky SixAxis controls that dogged Drake’s initial jungle romp in 2007, and in place lies a time flitting, globetrotting trek through lush locations, crumbling cities and ancient temples as Drake scours the globe for the mythical kingdom of Shabala and its mysterious Cintimani Stone, familiar faces and requisite super villain in tow.

At its core, Uncharted is simply a runner and gunner, peppered with platforming elements and a dash of light-hearted puzzles, but with a few nifty new tricks up its sleeve such as flashes of stealth, a refined cover system and finger blisteringly addictive multiplayer mashed with slick co-op modes, developer Naughty Dog has sculpted a dazzlingly presented adventure destined for gaming glory.

See how Uncharted 2 did on our list of the 100 greatest games.

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