Titan Quest Review

Titan Quest

by David McComb |
Published on

No matter how much we yearn for unique and innovative games, the reality is that some genres sell better than others and even the biggest publisher has to make a buck. But when a developer commits to producing a game that treads familiar territory, the least they can do is put an original spin on old ideas. Sadly, though, Titan Quest is little more than a bog-standard clone of Diablo that lacks the depth of other RPGs currently doing the rounds.

Although the game ditches hackneyed medieval landscapes in favour of swashbuckling across ancient Greece, Egypt and China, the game is shockingly shallow, amounting to nothing more than an epic treasure hunt where you slaughter monsters and steal their booty but rarely encounter anything that challenges your grey matter.

Forcing players down narrow, predefined pathways - with few opportunities for off-quest romping – also makes Titan Quest feel limited, and the game’s lazy attitude to character creation and development also makes for a clumsy and downright dull experience.

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