Metro: Last Light Review

Metro: Last Light

by Sebastian Williamson |
Published on

4A Games' tunnel-stalking, survival-horror-cum-FPS, Metro: Last Light is a game designed to reward the methodical gamer inside us all. Take the time to explore its haunting tunnel systems, mutant-ravaged surfaces, spend a moment listening to NPCs or drink up any sliver of information you stumble upon and you’ll be rewarded with an incredibly deep and thought-provoking gaming experience.

Like its predecessor, Metro 2033, Last Light is based on the series of books penned by Russian author, Dmitry Glukhovsky. The game charts the tale of Artyom, a young man living life in the desolate ruins of Moscow’s subway system post-nuclear war. 4A’s competent, slow burn shooter is felled only by its obsessive need to shine a light so feverishly on its narrative, which, from time to time, inadvertently sidelines gameplay. For the most part the game manages to maintain a semblance of balance between hunting human enemies in the shadows and all-out warfare on the hordes of creatures that populate the more action-centric sections of the game. It's a shame then that a lot of what Last Light gets right is hampered by a wave of technical glitches that include screen tearing, texture loading issues and some damning AI howlers.

Technical fumbles aside, though, if you’re a gamer in search of an intriguing and layered alternative to the waves of gormless bullet blasters saturating shelves, Last Light is certainly worth a look.

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