No More Heroes 2: Desperate Struggle Review

No More Heroes 2: Desperate Struggle

by Sebastian Williamson |
Published on

Prince of punk, Travis Touchdown, returns this month in the ludicrously playable, insanely unpredictable two-fingered salute to Christ knows what. Sprung from the mind of a gaming madman, Suda 51, Desperate Struggle packs more style, lewder humour, and is a much more streamlined endeavour than its brilliantly concocted yet equally flawed original Wii classic.

Annexing the clumsy design of the first game, Suda 51 has slotted in place a game that focuses less on travel and more on jaw-dropping, crimson soaked set pieces. Requiring a minimalist strategic approach, Desperate Struggle shuffles waves of corridor constricted enemies your way for you to toy with and test drive some of the game’s outlandishly gory slaying techniques before trumping itself each and every time with a series of progressively loonier boss brawls.

Garnishing the experience with mini-game madness, Grasshopper has delivered one of the year’s most stylish, outrageous and original games on Nintendo’s family-friendly box of tricks, despite some niggles with the frame rate and camera. If gore, girls and gratuity is your idea of gaming de facto, then No More Heroes 2 should be top of your Wii shopping list this month. Punk, it seems, is far from dead in the eyes of Suda 51.

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