Hellgate: London Review

Hellgate: London

by David McComb |
Published on

On paper, Hellgate: London sounds like an unmitigated disaster: although it’s an RPG blended with the visceral action of a first-person shooter, the ranged weapons lack any punch, making it feel as if you’re detached from the action unless you’re hammering demons with a melee weapon; the randomly-generated worlds are made from similar building blocks, meaning that the locations soon become repetitive and fail to capture the grimy streets of London; the denizens of Hades you’ll dismember lack variety and use a familiar range of attacks, meaning that the combat becomes a chore when trying to earn the experience points to max out your character; and niggling problems such as a poorly designed inventory, tedious script, and action that occasionally judders when a lot is happening on screen also do little to mask the game’s failings.

However, despite it’s problems, Hellgate is still strangely compelling, giving players piles of items they can collect and use to enhance their avatar, who can then be taken online to show what a demon-busting badass you’ve become. The various character classes you can play as also come into their own when you hook up with other players online to form a hellspawn-slaying team, and the premise - although badly scripted - is still a decent jump-off point for a maelstrom of devil bashing.

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