Dungeon Siege III Review

Dungeon Siege III

by Sebastian Williamson |
Published on

Dungeon crawler obsessives hoping to fill the void between now and the stratospheric arrival of Bethesda’s RPG juggernaut, The Elder Scrolls V: Skyrim can do exactly that with Obsidian Entertainment’s Dungeon Siege III. A sword and sorcery nut’s oasis, Dungeon Siege III is, like its predecessors, part action and part RPG, hurling you into a fantastical world that can be traversed using one of four character classes. There’s a brawler, mage, ranged attacker and a fourth character who has the ability to battle at both long and close range wielding a rifle and dual shotguns.

Like every dungeon crawler that has come before it, the core objective is simple – hack, slash and skewer hordes of enemies en route to levelling up. Thankfully, Obsidian has turned a normally monotonous task into something a little more satisfying by tweaking the standard mechanics; enemies are incredibly varied and core characters house a raft of slick attacks in battle coupled with a useful dodging ability.

Where Dungeon Siege III begins to falter is in its half-hearted loot system and slightly tedious plot (despite some solid vocal performances from the cast). Still, if you’re aching for a fantasy fix before Bethesda’s beast rolls out, then Dungeon Siege is probably it.

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