Dead Rising 2 Review

Dead Rising 2

by Sebastian Williamson |
Published on

Capcom’s legion of stenches are back with their tongues firmly rooted in their rotten cheeks in Dead Rising 2. Originally spewed from the gore-dribbling maw of the publisher’s in-house team in the East, Capcom smartly opted to outsource this follow up to Canadian developer Blue Castle Games, a team predominantly known for its back catalogue of sports spinners.

Thankfully – and under the watchful eye of zombie maestro Keiji Inafune, Dead Rising’s original co-designer – the result is a sequel that stays true to it rotten roots, while adding a few twists and turns of its own to keep the slaughter feeling fresh. Unfurling under a geyser of gore in Fortune City, Blue Castle’s ode to Las Vegas, Dead Rising 2’s fizzles; gallons of the sticky stuff splashes the screen and a jaw-dropping legion of slickly crafted walkers beg to be bashed.

Show-stopping additions to an already solid foundation include both four player co-op mini modes (motorcycle chainsaw duels, anyone?) and a slew of new weapon-crafting combos, including a genius teddy bear with a machine gun concoction. Rising’s pièce de résistance however, is its robust graphical overhaul; textures are head and shoulders above the original, environments are richer, exquisitely detailed and loaded with even more bombastic bludgeoning props than before. Swing away!

Just so you know, whilst we may receive a commission or other compensation from the links on this website, we never allow this to influence product selections - read why you should trust us